Greetings Casters,
The first major update to Elestrals Beyond is going out today. We're very grateful for your feedback and we've been hard at work with our partners at netdeck.gg to make as many improvements as we can after the initial Open Beta launch.
The following changes will go live today at 4:15pm EDT. When the new update rolls out, active players will be disconnected while the old server version shuts down and the new one comes online. This interruption will last a short time, after which you can immediately resume playing.
Here are all the changes shipping in 1.1.0 today:
GAMEPLAY ADJUSTMENTS
- All Elestrals now use "Ready" on the chain when cast (like other card types).
- You may now drag a Spirit back to the Spirit Deck to Heal.
- You may now Activate card effects in Hand or Underworld via right click menu.
- When playing a bot match, when attacking, the bot will take Spirit damage based on the number of Enchanting Spirits on your Elestral.
UI/UX ADJUSTMENTS
- When Casting or Ascending from Deck via click-and-hold dragging, the search will now automatically conclude and the Enchant dialog will automatically begin. The deck will be automatically shuffled.
- You can now hide a search in one zone to look at another - for example, while searching your deck, if you click "Hide" in the bottom right, you can now view your Underworld.
- When Activating an Effect, the card's name will be replaced with "EFFECT" and the Chained effect will glow purple. (This is meant to create a clear visual distinction between Casting a card and Activating a card)
- "Detach" has been relabeled to "Disenchant".
- You may now Disenchant within a card's attached spirit dialog. You are also still able to disenchant a single spirit directly from the game board via right click menu.
- The game log now shows card titles.
- Scroll direction with mouse wheel is now more natural.
BUGFIXES
- If a player responds to a Divine Rune with a Counter, the Divine Rune will now properly resolve to the field instead of being sent to the Underworld.
- If a player views deck or Underworld while a card is on the Chain, the ready button will now remain visible instead of disappearing.
- If a player casts a Rune directly from deck, it will now be able to Activate instead of incorrectly stating that it cannot be Activated.
Please continue to leave your bug reports and feature requests in the official Elestrals discord. Thank you!
